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Masters of the Mind

Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics.

This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.
Masters of the Mind

Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics.

This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

 

  • Format Hardback | 160 pages
  • Dimensions 210 x 273 x 12.7mm | 592g
  • Publication date 13 Mar 2001
  • Publisher WIZARDS OF THE COAST
  • Publication City/Country United States
  • Language English
  • ISBN10 0786918357
  • ISBN13 9780786918355

Dungeons & Dragons - Psionics Handbook 3e

35,00 €Τιμή
Εξαντλημένο
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